/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include <几何数据.h>

#include <底层绘图/S_纹理.h>





struct EngineAPI_EXPORT S_渲染缓存 {


	S_渲染缓存();

	virtual void	f_创建颜色缓存() {}
	virtual void	f_创建深度缓存() {}

	virtual void	f_绑定颜色纹理(S_纹理* t, ivec2 size = { 512, 512 }, bool 自动创建 = true) = 0;
	virtual void	f_绑定深度纹理(S_纹理* t, ivec2 size = { 512, 512 }, bool 自动创建 = true) = 0;

	
};





